AI Insights · Timothy · October 2022
Top 5 Casual Games in Belgium: Q3 2022 Performance
Explore the performance trends of the top 5 casual games in Belgium during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the leading casual games in Belgium exhibited varied performance metrics, capturing the attention of users across both iOS and Android platforms. Here is a detailed look at the top 5 casual games, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS showed a steady decline in weekly downloads, starting at around 16.4K in late June and dropping to approximately 7.6K by the end of September. Revenue peaked at nearly $1.9K in mid-July, followed by a downward trend, ending at $405 in the last week of September. Weekly active users dipped from 610K in late June to about 336K by the end of the quarter.
Pocket Champs PVP Racing Games by MADBOX experienced a significant rise in weekly downloads, reaching a high of 33.8K in early August before stabilizing around 9.2K towards the end of September. Revenue saw a remarkable increase, peaking at $8.6K in mid-August, and then gradually declining to about $2.8K by the end of the quarter. Active users grew from just over 300 in late June to over 25K by the end of September.
Fishdom from Playrix maintained a relatively stable weekly revenue, fluctuating around $35K to $40K throughout Q3. Downloads saw a decline from about 8.7K in late June to around 4.4K at the end of September. Active users showed minor fluctuations, peaking at approximately 65.2K in late August and ending the quarter at roughly 53.6K.
Woodoku - Wood Block Puzzles by Tripledot Studios showed a consistent increase in active users, starting at nearly 48.6K in late June and reaching about 66.3K by the end of September. Downloads peaked at approximately 12.6K in mid-August before dropping to around 5.9K by the last week of September.
Akinator from Elokence saw a gradual decline in both downloads and active users throughout Q3. Downloads fell from around 9.8K in late June to approximately 2.3K by the end of September. Active users decreased from nearly 35.8K to about 16.8K during the same period. Revenue remained minimal, peaking at $57 in mid-July and ending at $11 in the last week of September.
For more detailed insights and data on app performance, visit Sensor Tower.